spacer.png, 0 kB

Sponsored Links

Members' Zone






Lost Password?

spacer.png, 0 kB
spacer.png, 0 kB
Home arrow Articles arrow A graphical analysis of Families, Types and Instances
A graphical analysis of Families, Types and Instances PDF Print E-mail
Thursday, 15 November 2007
Please Note: Our Discussion forums have moved. If you would like to discuss this article or any aspect of Revit, please do so at www.forums.revit.biz  We will be more than pleased to help you with ANY Revit query.

One of the main concepts that anyone new to Revit should endevour to fully understand is the relationship between Families, Family Types and Instances. I thought that a good way to convey and explain this concept may be by use of a graphical example.

So first of all let's create a very simple 3D component (ie a new Family).

Image

So there it is, a simple cube. Nothing too exciting, but it will serve our purpose well.

Now, in creating this new Family, I have defined 3 parameters (ie 3 variables that will have some effect on the family). 2 parameters are dimensions (Width and Length) and the third is Material (ie what our cube is created from)

Image

Now the important thing to note here is that when I created each of the Parameters I had to tell Revit whether they were Type Parameters or Instance Parameters.

Image

So I chose to make both "Width" and "Material" Instance Parameters and Length a Type Parameter.

The next thing I did was set up 3 default Types for our Family. Here is the Type data:-

Image

Image

Image

OK, job done. We've created our Family and set up 3 Types. Here's a graphical representation of what we have so far:-

Image

So now lets drop down some instances into our model. We'll add 2 of Type A, 1 of Type B and 2 of Type C. This results in...

Image

So now we start to have fun. First of all we are going to change a Type Parameter. I'm going to double the Parameter Length (from 500 to 1000) for Type A. This results in....

Image

Notice how ALL the instances that are of Type A change their length. The other 2 Types remain unchanged.

Now let's change an Instance Parameter. I'm going to choose Instance number 3 and change it's material to Buff Brick...

Image

Note how only that specific instance of the family changed material. All the others remain unchanged. This is the power of an Instance Parameter.

Finally, let's go back into the Family editor and triple the height of the cube. Note: There is no variable parameter for the height (because I chose not to create one)...

Image

So I just increase the depth of the Solid extrusion to 750mm (from it's original 250mm). Now all I do is Load the Family back into our project and the existing version of the Family will be updated...

Image

And as you may expect, every instance (ie ALL Types) have their Height changed.

Summary

It does not matter if we're discussing cubes, doors, windows, trees or desks- The basic fundamental concept behind Family Definitions, Family Types and Instances remains the same. Change a Type Parameter and all Instances of the that Type will also change. Change an Instance Parameter and only that specific Instance of the Family will change.

Last Updated ( Monday, 01 February 2010 )
 
< Prev   Next >
spacer.png, 0 kB
spacer.png, 0 kB
spacer.png, 0 kB